Responsive design is no longer a choice, but a necessity for ensuring top-notch user experience in today’s highly competitive digital landscape.
To create a responsive app, it takes a collaborative effort from Business Analysts (BA), Designers, Developers, DevOps, and QA teams to effectively adapt to the ever-evolving mobile and high-tech landscape.
Follow along this guide to understand what role is played by different stakeholders in proper implementation of responsive web/mobile app.
Table of ContentsResponsive app design is important because it ensures that an app is accessible and user-friendly for all users. Responsive design first emerged in the early 2010s.
The concept quickly gained popularity among web designers and developers, as it eliminates the need for separate mobile and desktop apps, resulting in cost savings for development and maintenance.
As mobile usage continued to grow, responsive design became the industry standard for web and mobile app design, replacing the traditional approach of creating separate versions for different devices.
These are some of the hallmarks of a great responsive app:
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Here’s why Responsive apps are important:
The global mobile phone internet user penetration was at 52.2% in 2019 and is projected to reach 63.4% by 2023. This means that a majority of internet users are accessing the web through their mobile devices.
A responsive app allows for a faster and more efficient content consumption and buying experience, which can lead to increased conversion rates. This Google study found that mobile-friendly sites see a 75% increase in conversion rates compared to non-responsive sites.
Google favours responsive websites in its search algorithm, which means that a responsive app can improve a business’s SEO and increase its visibility in search results.
The Web Content Accessibility Guidelines (WCAG) recommend that all web content should be designed to be as accessible as possible, and a responsive design is an important part of achieving this.
A responsive app increases the chances of customers returning to the app as they have a better user experience and find the app more accessible on all devices.
A responsive web/mobile app designer should have a deep understanding of responsive design principles, including how to create flexible and adaptable layouts that work on different devices and screen sizes..
By starting with the mobile experience and then expanding to larger screens, developers can ensure that the layout and functionality are optimized for small screens. A consistent branding and visual design can help to provide a cohesive and professional experience across all devices.
A responsive design based UX strategy ensures that the app or website is always optimized for new devices, making it future-proof and reducing the need for frequent updates and redesigns.
A responsive design approach requires developers to write highly optimized code, which can be a challenging task if they are not up to date with the contemporary coding best practices and device landscape. This is why a responsive design based approach should be an architectural consideration for development teams.
A responsive design approach ensures that the app or website is compatible with different operating systems and platforms, including Android, iOS, and web.
Developers can use web accessibility techniques such as using semantic HTML tags, providing alternative text for images, and using high-contrast colors to make the website or app accessible to all users.
Developers should continuously test and debug the website or app to ensure that it works correctly and provides a seamless user experience across all devices.
A responsive design approach makes it easier to automate testing as only one version of the app or website needs to be tested. This allows testers to focus on creating automated test cases that cover a wide range of devices and screen sizes, resulting in faster and more efficient testing.
Testers can use tools such as BrowserStack that allow them to test the website or app on different devices and screen sizes, simulating different user scenarios.Testers can test the website or app’s usability by performing user testing, observing how users interact with the website or app, and gathering feedback on its ease of use and navigation.
Testers can test the touch and gesture-based interactions on mobile devices, ensuring that the website or app is easy to use and responsive to touch and gesture-based interactions.
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A responsive design approach reduces the need for frequent updates and redesigns, which can be costly and time-consuming. This allows QA/QC testers to focus on testing new features and functionalities rather than maintaining multiple versions of the app or website.
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Accommodating business constraints
The design and responsiveness of a website or mobile app should align with the business goals of the organization. For example, if the goal is to increase online sales, the design and responsiveness of the website or mobile app should be optimized for e-commerce.
It should also take into account any technical limitations that may affect its performance. For example, limitations in terms of web development languages, frameworks, or device capabilities should be considered.
The brand identity of a business should be reflected in the design and responsiveness of its website or mobile app. This includes elements such as color schemes, typography, and imagery, which should be consistent across different platforms and devices.
The target audience plays a crucial role in determining the design and responsiveness of a website or mobile app. Understanding the demographics, preferences, and behavior of the target audience can help to inform the design and ensure that it is optimized for the intended users.
Providing quality user experience design
The interaction design of a website or mobile app should be intuitive and easy to use, allowing users to complete tasks and achieve their goals quickly and easily.
This includes elements such as buttons, forms, and modals. The features of a website or mobile app should be accessible to users with disabilities, including those using assistive technologies such as screen readers.
The navigation of a website or mobile app should be intuitive and easy to use, allowing users to find the information they need quickly and easily. This includes elements such as menu structure, search fun ctionality, and breadcrumb trails.
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The content of a website or mobile app should be easy to read and understand and optimized for different devices and screen sizes. This includes considerations such as font size, line spacing, and images.
The loading time of a website or mobile app should be optimized to ensure that it is fast and responsive, even on slower internet connections. Testing Responsiveness on real devices and browsers helps QAs to consider real user conditions while testing and get more accurate results.
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The area of research on responsive design implementation is a rich and diverse playground of ideas where new features, syntax, techniques, and modalities are evaluated for their overall impact on responsiveness.
It is not possible to capture all fundamentals of responsive coding for multiple platforms in a single guide, so we will try and bring in the best of current coding industry knowledge for reference on how to better approach the problem.
For Web
.container { display: grid; grid-template-columns: repeat(auto-fit, minmax(300px, 1fr)); grid-gap: 10px; }
In this example, the container class is set to display as a grid container, and grid-template-columns is set to repeat(auto-fit, minmax(300px, 1fr)), which means the columns will automatically adjust to fit the screen size and the minimum width is set to 300px.
.container { display: flex; flex-wrap: wrap; } .box { flex: 1; margin: 10px; }
In this example, the container class is set to display as a flex container, with flex-wrap set to wrap. The box class is set to flex: 1, which means it will take up equal space within the container.
@media (min-width: 600px) { /* styles for devices with a screen width of 600px or greater */ } @media (max-width: 599px) { /* styles for devices with a screen width of 599px or less */ }
div { width: 100%; } h1 { font-size: 2em; }
In this example, the width of the div element is set to 100%, which will be relative to the parent, and the font-size of the h1 element is set to 2em, which will be twice the size of the body font size.
For Android:
When moving to mobile from web, you will notice that the goals for responsive mobile app design are similar to responsive web design but the constraints are different and hence the approach is also slightly different, although sharing some common principles.
An example of using Constraint Layout to create a responsive layout would be:
<android.support.constraint.ConstraintLayout android:layout_width="match_parent" android:layout_height="match_parent"> <TextView android:id="@+id/text_view" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Hello World!" app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintLeft_toLeftOf="parent" app:layout_constraintRight_toRightOf="parent" app:layout_constraintTop_toTopOf="parent" /> </android.support.constraint.ConstraintLayout>
In this example, the ConstraintLayout is set to match the parent in width and height, and the TextView element is set to wrap_content, which will make it responsive to the screen size.
<TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Hello World!" android:textSize="@dimen/text_size" />
In this example, the text size of the TextView is set to a dimension resource, which allows it to adapt to different screen sizes and densities.
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android"> <background android:drawable="@color/icon_background"/> <foreground android:drawable="@drawable/icon_foreground"/> </adaptive-icon>
In this example, the background and foreground of the icon are set to drawables, which allows it to adapt to different screen sizes and shapes.
RecyclerView recyclerView = findViewById(R.id.recycler_view); RecyclerView.LayoutManager layoutManager = new LinearLayoutManager(this); recyclerView.setLayoutManager(layoutManager);
let label = UILabel() label.translatesAutoresizingMaskIntoConstraints = false label.text = "Hello, World!" view.addSubview(label) let centerXConstraint = label.centerXAnchor.constraint(equalTo: view.centerXAnchor) let centerYConstraint = label.centerYAnchor.constraint(equalTo: view.centerYAnchor) centerXConstraint.isActive = true centerYConstraint.isActive = true
In this example, the label is positioned in the center of the screen and is aligned with the parent view on both the x and y axis.
override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) { super.traitCollectionDidChange(previousTraitCollection) if traitCollection.horizontalSizeClass == .compact { // Do something for compact width } else { // Do something for regular width } }
In this example, the code checks the horizontal size class of the device and performs different actions based on the result.
override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) { super.traitCollectionDidChange(previousTraitCollection) if traitCollection.horizontalSizeClass == .compact { // code to execute for compact horizontal size class } else { // code to execute for regular horizontal size class } }
Preparing and planning for testing responsive design is crucial for ensuring that the testing process is efficient, accurate, and effective. Some key considerations for preparation and planning include:
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Table summarising tools for making an App Responsive
Step | Web | Android | iOS | Cross-platform |
---|---|---|---|---|
Design | Wireframing with tools such as Figma, Balsamiq, Sketch, and Adobe XD | |||
Development | Developing using HTML, CSS, JavaScript, and frameworks such as React, Angular, and Vue | Developing using Java, Kotlin, and Android Studio | Developing using Swift, Objective-C, and Xcode | Using cross-platform development frameworks such as React Native, Xamarin, and Flutter |
Deployment | Deploying to a web server using tools such as Apache, Nginx, and IIS | Deploying to the Google Play Store | Deploying to the Apple App Store | Deploying to multiple platforms using tools such as CodePush and Fastlane |
Manual Testing | Manual testing using tools such as Browser DevTools, BrowserStack Live local testing | Manual testing using tools such as BrowserStack App Live | Manual testing using tools such as BrowserStack App Live | Manual testing using tools such as BrowserStack Live |
Automation Testing | Automated testing using tools such as Selenium, Cypress, NightwatchJS BrowserStack Automate | Automated testing using tools such as Espresso, Appium and BrowserStack App Automate | Automated testing using tools such as XCUITest, Appium, EarlGrey and BrowserStack App Automate | Automated testing using tools such as Selenium, Appium, and BrowserStack Automate |
Acceptance Testing | Acceptance testing using tools such as Selenium, Cypress | Acceptance testing using tools such as Espresso and Robolectric | Acceptance testing using tools such as XCUITest and EarlGrey | Acceptance testing using tools such as Selenium, and Appium |
App Profiling | App profiling using tools such as Chrome DevTools Lighthouse, and BrowserStack Automate | App profiling using tools such as Android Studio Profiler Traceview, and BrowserStack App Automate | App profiling using tools such as Xcode Instruments Activity Monitor, and BrowserStack App Automate | App profiling using tools such as Chrome DevTools Lighthouse, and BrowserStack Automate |
App Security | App security using tools such as OWASP ZAP and Nessus |
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